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The read-only movie flag now taken into account for save states. Fixes Issue 4463.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -87,7 +87,11 @@ struct DTMHeader {
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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u8 padBackend[16]; // UTF-8 representation of the input backend
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u8 reserved[127]; // Make heading 256 bytes, just because we can
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// only used in read-only savestates
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u64 frameStart; // Offset to resume playback on
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u64 totalFrameCount; // Total frames, same as normal dtm's frameCount
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u8 reserved[111]; // Make heading 256 bytes, just because we can
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};
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#pragma pack(pop)
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@ -100,11 +104,12 @@ bool IsAutoFiring();
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bool IsRecordingInput();
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bool IsRecordingInputFromSaveState();
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bool IsPlayingInput();
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bool IsReadOnly();
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bool IsUsingPad(int controller);
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bool IsUsingWiimote(int wiimote);
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void ChangePads(bool instantly = false);
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void ChangeWiiPads();
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void ChangeWiiPads(bool instantly = false);
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void SetFrameStepping(bool bEnabled);
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void SetFrameStopping(bool bEnabled);
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