Multithreadded Shadergen: Minor fixups.

This commit is contained in:
Scott Mansell
2016-02-28 09:46:58 +13:00
parent 95469ec225
commit ebe5fd0b36
9 changed files with 25 additions and 29 deletions

View File

@ -228,7 +228,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D, uid.GetUidData());
ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))

View File

@ -222,8 +222,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
}
else
{
ShaderCode gs_code =
GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
ID3DBlob* gs_bytecode = nullptr;
if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))

View File

@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
}
// Need to compile a new shader
ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL, uid);
ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid);
m_shaders.emplace(uid, code.GetBuffer());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);

View File

@ -26,8 +26,7 @@ public:
protected:
virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0;
virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
API_TYPE api_type, Uid uid) = 0;
virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, Uid uid) = 0;
private:
std::map<Uid, std::string> m_shaders;
@ -46,7 +45,7 @@ protected:
{
return GetVertexShaderUid();
}
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
VertexShaderUid uid) override
{
return GenerateVertexShaderCode(api_type, uid.GetUidData());
@ -64,10 +63,10 @@ protected:
{
return GetGeometryShaderUid(primitive_type);
}
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
GeometryShaderUid uid) override
{
return GenerateGeometryShaderCode(primitive_type, api_type, uid.GetUidData());
return GenerateGeometryShaderCode(api_type, uid.GetUidData());
}
};
@ -82,7 +81,7 @@ protected:
{
return GetPixelShaderUid(dst_alpha_mode);
}
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
PixelShaderUid uid) override
{
return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData());

View File

@ -211,7 +211,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
ShaderCode gcode;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
!uid.guid.GetUidData()->IsPassthrough())
gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL, uid.guid.GetUidData());
gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData());
if (g_ActiveConfig.bEnableShaderDebugging)
{