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Multithreadded Shadergen: Minor fixups.
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@ -228,7 +228,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
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}
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// Need to compile a new shader
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ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D, uid.GetUidData());
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ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
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D3DBlob* pbytecode;
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if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))
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