Multithreadded Shadergen: Minor fixups.

This commit is contained in:
Scott Mansell
2016-02-28 09:46:58 +13:00
parent 95469ec225
commit ebe5fd0b36
9 changed files with 25 additions and 29 deletions

View File

@ -222,8 +222,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
}
else
{
ShaderCode gs_code =
GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
ID3DBlob* gs_bytecode = nullptr;
if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))