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Multithreadded Shadergen: Minor fixups.
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@ -222,8 +222,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
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}
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else
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{
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ShaderCode gs_code =
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GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
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ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
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ID3DBlob* gs_bytecode = nullptr;
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if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))
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