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Multithreadded Shadergen: Minor fixups.
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@ -63,7 +63,7 @@ struct pixel_shader_uid_data
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u32 tevindref_bi4 : 3;
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u32 tevindref_bc4 : 3;
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inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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{
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if (index == 0)
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{
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@ -87,7 +87,7 @@ struct pixel_shader_uid_data
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}
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}
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inline u32 GetTevindirefCoord(int index) const
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u32 GetTevindirefCoord(int index) const
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{
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if (index == 0)
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{
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@ -108,7 +108,7 @@ struct pixel_shader_uid_data
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return 0;
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}
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inline u32 GetTevindirefMap(int index) const
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u32 GetTevindirefMap(int index) const
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{
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if (index == 0)
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{
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