Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-09-24 13:52:45 +00:00
parent 750ad4fb5d
commit ebfceb16b9
3 changed files with 60 additions and 9 deletions

View File

@ -116,6 +116,32 @@ void CUCode_Zelda::RenderSynth_Constant(ZeldaVoicePB &PB, s32* _Buffer, int _Siz
_Buffer[i] = (s32)PB.RatioInt;
}
// A piece of code from LLE so we can see how the wrap register affects the sound
// HORRIBLE UGLINESS, someone please fix.
// See http://code.google.com/p/dolphin-emu/source/detail?r=3125
inline u16 ToMask(u16 a)
{
a = a | (a >> 8);
a = a | (a >> 4);
a = a | (a >> 2);
return a | (a >> 1);
}
inline s16 AddValueToReg(s16 reg, s32 value)
{
s16 tmp = reg;
u16 tmb = ToMask(0x003f);
for(int i = 0; i < value; i++) {
if ((tmp & tmb) == tmb)
tmp ^= 0x003f;
else
tmp++;
}
return tmp;
}
void CUCode_Zelda::RenderSynth_WaveTable(ZeldaVoicePB &PB, s32* _Buffer, int _Size)
{
@ -139,24 +165,24 @@ void CUCode_Zelda::RenderSynth_WaveTable(ZeldaVoicePB &PB, s32* _Buffer, int _Si
break;
}
// TODO: What about the 0x003f wrap register?
// TODO: Resample this!
WARN_LOG(DSPHLE, "Synthesizing the incomplete format 0x%04x", PB.Format);
//WARN_LOG(DSPHLE, "Not synthesizing un-REd format 0x%04x", PB.Format);
u64 ACC0 = PB.CurSampleFrac << 6;
ACC0 &= 0x3f0000;
ACC0 &= 0xffff003fffff;
address += (ACC0 >> 16);
ACC0 &= 0xffff;
address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff));
ACC0 &= 0xffff0000ffff;
for(int i = 0; i < _Size; i++)
{
_Buffer[i] = m_MiscTable[address];
ACC0 += PB.RatioInt << 5;
address += ((ACC0 >> 16) & 0x003f);
address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff));
ACC0 &= 0xffff;
ACC0 &= 0xffff0000ffff;
}
ACC0 = address << 16;