NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-05-05 04:31:21 +00:00
parent 6c934f7951
commit ec11685a66
15 changed files with 380 additions and 830 deletions

View File

@ -138,8 +138,3 @@ void Host_UpdateLeds(int bits){}
void Host_UpdateSpeakerStatus(int index, int bits){}
void Host_UpdateStatus(){}
void Host_Message(int){}
int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
{
return 0;
}