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NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -138,8 +138,3 @@ void Host_UpdateLeds(int bits){}
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void Host_UpdateSpeakerStatus(int index, int bits){}
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void Host_UpdateStatus(){}
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void Host_Message(int){}
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int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
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{
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return 0;
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}
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