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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't flush anymore on vertex loader changes (only on native vertex format right now), this optimization is now unneeded. This will allow us to hard code the frac factors within the vertex loaders.
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9b2909357b
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@ -176,7 +176,7 @@ void SWVertexLoader::LoadVertex()
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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u8* old = g_video_buffer_read_ptr;
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m_CurrentLoader->RunVertices(
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g_main_cp_state.vtx_attr[m_attributeIndex], m_primitiveType, 1,
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m_primitiveType, 1,
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DataReader(g_video_buffer_read_ptr, nullptr), // src
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DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()) // dst
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);
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@ -45,13 +45,6 @@ enum
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FORMAT_32B_8888 = 5,
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};
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enum
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{
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VAT_0_FRACBITS = 0x3e0001f0,
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VAT_1_FRACBITS = 0x07c3e1f0,
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VAT_2_FRACBITS = 0xf87c3e1f,
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};
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#pragma pack(4)
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union TVtxDesc
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{
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@ -119,6 +119,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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VertexLoader_TextCoord::Init();
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m_VtxDesc = vtx_desc;
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m_vat = vtx_attr;
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SetVAT(vtx_attr);
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#ifdef USE_VERTEX_LOADER_JIT
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@ -444,21 +445,10 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
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}
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#endif
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void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const count)
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void VertexLoader::SetupRunVertices(int primitive, int const count)
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{
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m_numLoadedVertices += count;
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// Load position and texcoord scale factors.
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m_VtxAttr.PosFrac = vat.g0.PosFrac;
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m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
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m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
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m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
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m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
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m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
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m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
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m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
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posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
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if (m_native_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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@ -468,7 +458,7 @@ void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const cou
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// Prepare bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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BoundingBox::Prepare(vat, primitive, m_VtxDesc, m_native_vtx_decl);
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BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
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}
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void VertexLoader::ConvertVertices ( int count )
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@ -491,11 +481,11 @@ void VertexLoader::ConvertVertices ( int count )
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#endif
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}
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int VertexLoader::RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst)
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int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
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{
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dst.WritePointer(&g_vertex_manager_write_ptr);
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src.WritePointer(&g_video_buffer_read_ptr);
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SetupRunVertices(vat, primitive, count);
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SetupRunVertices(primitive, count);
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ConvertVertices(count);
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return count;
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}
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@ -51,9 +51,9 @@ public:
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{
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vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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vid[1] = vtx_desc.Hex >> 32;
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vid[2] = vat.g0.Hex & ~VAT_0_FRACBITS;
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vid[3] = vat.g1.Hex & ~VAT_1_FRACBITS;
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vid[4] = vat.g2.Hex & ~VAT_2_FRACBITS;
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vid[2] = vat.g0.Hex;
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vid[3] = vat.g1.Hex;
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vid[4] = vat.g2.Hex;
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hash = CalculateHash();
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}
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@ -117,8 +117,8 @@ public:
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const PortableVertexDeclaration& GetNativeVertexDeclaration() const
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{ return m_native_vtx_decl; }
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void SetupRunVertices(const VAT& vat, int primitive, int const count);
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int RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst);
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void SetupRunVertices(int primitive, int const count);
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int RunVertices(int primitive, int count, DataReader src, DataReader dst);
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// For debugging / profiling
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void AppendToString(std::string *dest) const;
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@ -133,6 +133,7 @@ private:
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// GC vertex format
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TVtxAttr m_VtxAttr; // VAT decoded into easy format
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TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
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VAT m_vat;
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// PC vertex format
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u32 m_native_components;
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@ -159,7 +159,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
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loader->GetNativeVertexDeclaration().stride);
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count = loader->RunVertices(state->vtx_attr[vtx_attr_group], primitive, count, src, dst);
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count = loader->RunVertices(primitive, count, src, dst);
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IndexGenerator::AddIndices(primitive, count);
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@ -93,10 +93,10 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
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m_vtx_attr.g0.PosElements = 1; // XYZ
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m_vtx_attr.g0.PosFormat = 4; // Float
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VertexLoader loader(m_vtx_desc, m_vtx_attr);
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VertexLoader* loader = new VertexLoader(m_vtx_desc, m_vtx_attr);
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ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
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ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
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ASSERT_EQ(3 * sizeof (float), (u32)loader->GetNativeVertexDeclaration().stride);
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ASSERT_EQ(3 * sizeof (float), (u32)loader->GetVertexSize());
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// Write some vertices.
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Input(0.0f); Input(0.0f); Input(0.0f);
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@ -105,9 +105,10 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
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Input(0.0f); Input(0.0f); Input(1.0f);
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// Convert 4 points. "7" -> primitive are points.
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int count = loader.RunVertices(m_vtx_attr, 7, 4, src, dst);
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src.Skip(4 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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int count = loader->RunVertices(7, 4, src, dst);
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src.Skip(4 * loader->GetVertexSize());
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dst.Skip(count * loader->GetNativeVertexDeclaration().stride);
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delete loader;
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ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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@ -117,10 +118,12 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
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// Test that scale does nothing for floating point inputs.
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Input(1.0f); Input(2.0f); Input(4.0f);
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m_vtx_attr.g0.PosFrac = 1;
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count = loader.RunVertices(m_vtx_attr, 7, 1, src, dst);
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src.Skip(1 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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loader = new VertexLoader(m_vtx_desc, m_vtx_attr);
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count = loader->RunVertices(7, 1, src, dst);
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src.Skip(1 * loader->GetVertexSize());
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dst.Skip(count * loader->GetNativeVertexDeclaration().stride);
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ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
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delete loader;
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}
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TEST_F(VertexLoaderTest, PositionDirectU16XY)
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@ -129,10 +132,10 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
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m_vtx_attr.g0.PosElements = 0; // XY
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m_vtx_attr.g0.PosFormat = 2; // U16
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VertexLoader loader(m_vtx_desc, m_vtx_attr);
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VertexLoader* loader = new VertexLoader(m_vtx_desc, m_vtx_attr);
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ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
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ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
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ASSERT_EQ(3 * sizeof (float), (u32)loader->GetNativeVertexDeclaration().stride);
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ASSERT_EQ(2 * sizeof (u16), (u32)loader->GetVertexSize());
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// Write some vertices.
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Input<u16>(0); Input<u16>(0);
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@ -142,9 +145,10 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
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Input<u16>(12345); Input<u16>(54321);
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// Convert 5 points. "7" -> primitive are points.
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int count = loader.RunVertices(m_vtx_attr, 7, 5, src, dst);
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src.Skip(5 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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int count = loader->RunVertices(7, 5, src, dst);
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src.Skip(5 * loader->GetVertexSize());
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dst.Skip(count * loader->GetNativeVertexDeclaration().stride);
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delete loader;
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ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
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@ -155,10 +159,12 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
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// Test that scale works on U16 inputs.
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Input<u16>(42); Input<u16>(24);
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m_vtx_attr.g0.PosFrac = 1;
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count = loader.RunVertices(m_vtx_attr, 7, 1, src, dst);
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src.Skip(1 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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loader = new VertexLoader(m_vtx_desc, m_vtx_attr);
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count = loader->RunVertices(7, 1, src, dst);
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src.Skip(1 * loader->GetVertexSize());
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dst.Skip(count * loader->GetNativeVertexDeclaration().stride);
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ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
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delete loader;
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}
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TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
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@ -175,7 +181,7 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
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for (int i = 0; i < 1000; ++i)
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{
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ResetPointers();
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int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
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int count = loader.RunVertices(7, 100000, src, dst);
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src.Skip(100000 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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}
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@ -195,7 +201,7 @@ TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
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for (int i = 0; i < 1000; ++i)
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{
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ResetPointers();
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int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
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int count = loader.RunVertices(7, 100000, src, dst);
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src.Skip(100000 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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}
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@ -258,7 +264,7 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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for (int i = 0; i < 100; ++i)
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{
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ResetPointers();
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int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
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int count = loader.RunVertices(7, 100000, src, dst);
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src.Skip(100000 * loader.GetVertexSize());
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dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
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}
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