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Qt/Debugger: Implement "Registers" window
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@ -81,6 +81,8 @@ public:
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// Debug
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void SetDebugModeEnabled(bool enabled);
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bool IsDebugModeEnabled() const;
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void SetRegistersVisible(bool enabled);
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bool IsRegistersVisible() const;
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// Other
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GameListModel* GetGameListModel() const;
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@ -93,13 +95,13 @@ signals:
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void HideCursorChanged();
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void VolumeChanged(int volume);
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void NANDRefresh();
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void RegistersVisibilityChanged(bool visible);
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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void EnableCheatsChanged(bool enabled);
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void DebugModeToggled(bool enabled);
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private:
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bool m_registers_visible = false;
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std::unique_ptr<NetPlayClient> m_client;
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std::unique_ptr<NetPlayServer> m_server;
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Settings();
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