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PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
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@ -11,8 +11,8 @@ typedef s32 int4[4];
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struct PixelShaderConstants
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{
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float4 colors[4];
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float4 kcolors[4];
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int4 colors[4];
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int4 kcolors[4];
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float4 alpha;
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float4 texdims[8];
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float4 zbias[2];
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