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VideoCommon/PixelEngine: Refactor to class, move to Core::System.
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@ -68,7 +68,7 @@ void VideoCommon_DoState(PointerWrap& p)
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command_processor.DoState(p);
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p.DoMarker("CommandProcessor");
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PixelEngine::DoState(p);
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system.GetPixelEngine().DoState(p);
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p.DoMarker("PixelEngine");
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// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
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