Expose Renderer's Framecount

We don't want to move it, because we want to complete
this refactor without changing savestate version
This commit is contained in:
Scott Mansell
2023-01-31 01:03:46 +13:00
parent 3be63221c7
commit ec8f46b02c
4 changed files with 9 additions and 7 deletions

View File

@ -128,7 +128,6 @@ private:
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
std::unique_ptr<VideoCommon::OnScreenUI> m_onscreen_ui;
u64 m_frame_count = 0;
u64 m_present_count = 0;
};