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Expose Renderer's Framecount
We don't want to move it, because we want to complete this refactor without changing savestate version
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@ -128,7 +128,6 @@ private:
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std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
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std::unique_ptr<VideoCommon::OnScreenUI> m_onscreen_ui;
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u64 m_frame_count = 0;
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u64 m_present_count = 0;
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};
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