From eca5537a1c239edf2fb6e0f39fce10c5c35abbb1 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Thu, 4 Jun 2009 21:29:07 +0000 Subject: [PATCH] Interface: Updated UsePanicHandlers tooltip git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3328 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/ConfigMain.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp index ada8b948da..afbf970402 100644 --- a/Source/Core/DolphinWX/Src/ConfigMain.cpp +++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp @@ -255,7 +255,10 @@ void CConfigMain::CreateGUIControls() UseDynaRec->SetToolTip(wxT("Disabling this will cause Dolphin to run in interpreter mode," "\nwhich can be more accurate, but is MUCH slower")); ConfirmStop->SetToolTip(wxT("Show a confirmation box before stopping a game.")); - UsePanicHandlers->SetToolTip(wxT("Show Panic Alerts Popups")); + UsePanicHandlers->SetToolTip(wxT("Show a message box when a potentially serious error has occured." + " Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin" + " suddenly crashes without any explanation at all." + )); AutoHideCursor->SetToolTip(wxT("This will auto hide the cursor in fullscreen mode.")); HideCursor->SetToolTip(wxT("This will always hide the cursor when it's over the rendering window." "\nIt can be convenient in a Wii game that already has a cursor."));