THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions

View File

@ -96,10 +96,13 @@ public:
virtual void SetupVertexPointers() const = 0;
virtual void EnableComponents(u32 components) {}
int GetVertexStride() const { return vertex_stride; }
static NativeVertexFormat *Create();
// TODO: move these in under private:
u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.
u32 vertex_stride;
protected:
// Let subclasses construct.