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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -96,10 +96,13 @@ public:
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virtual void SetupVertexPointers() const = 0;
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virtual void EnableComponents(u32 components) {}
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int GetVertexStride() const { return vertex_stride; }
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static NativeVertexFormat *Create();
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// TODO: move these in under private:
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u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.
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u32 vertex_stride;
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protected:
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// Let subclasses construct.
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