THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions

View File

@ -458,6 +458,14 @@
RelativePath=".\Src\XFMemory.h"
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<File
RelativePath=".\Src\XFStructs.cpp"
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RelativePath=".\Src\XFStructs.h"
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Name="ShaderManagers"
@ -470,6 +478,14 @@
RelativePath=".\Src\PixelShaderManager.h"
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<File
RelativePath=".\Src\VertexShaderManager.cpp"
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RelativePath=".\Src\VertexShaderManager.h"
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</Filter>
<Filter
Name="Util"
@ -643,18 +659,14 @@
RelativePath=".\Src\VertexLoaderManager.h"
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RelativePath=".\Src\VertexShaderManager.cpp"
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RelativePath=".\Src\VertexShaderManager.h"
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RelativePath=".\Src\VideoCommon.h"
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RelativePath=".\Src\VideoLog.cpp"
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<Globals>
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