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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -458,6 +458,14 @@
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RelativePath=".\Src\XFMemory.h"
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</File>
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<File
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RelativePath=".\Src\XFStructs.cpp"
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</File>
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<File
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RelativePath=".\Src\XFStructs.h"
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</File>
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</Filter>
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<Filter
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Name="ShaderManagers"
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@ -470,6 +478,14 @@
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RelativePath=".\Src\PixelShaderManager.h"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.h"
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</File>
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</Filter>
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<Filter
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Name="Util"
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@ -643,18 +659,14 @@
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RelativePath=".\Src\VertexLoaderManager.h"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.h"
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</File>
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<File
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RelativePath=".\Src\VideoCommon.h"
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</File>
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<File
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RelativePath=".\Src\VideoLog.cpp"
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</File>
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</Files>
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<Globals>
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</Globals>
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