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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1185,98 +1185,18 @@
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RelativePath=".\Src\BPStructs.h"
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</File>
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<File
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RelativePath=".\Src\CPStructs.cpp"
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</File>
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RelativePath=".\Src\CPStructs.h"
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</File>
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RelativePath=".\Src\DecodedVArray.cpp"
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</File>
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RelativePath=".\Src\DecodedVArray.h"
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</File>
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<File
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RelativePath=".\Src\NativeVertexFormat.cpp"
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</File>
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RelativePath=".\Src\TransformEngine.cpp"
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</File>
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RelativePath=".\Src\TransformEngine.h"
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</File>
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<File
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RelativePath=".\Src\VertexLoader.cpp"
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</File>
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RelativePath=".\Src\VertexLoader.h"
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</File>
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RelativePath=".\Src\VertexLoader_Color.h"
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</File>
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RelativePath=".\Src\VertexLoader_MtxIndex.h"
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</File>
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RelativePath=".\Src\VertexLoader_Normal.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Normal.h"
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Position.h"
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</File>
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<File
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RelativePath=".\Src\VertexLoader_TextCoord.h"
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexManager.h"
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</File>
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<File
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RelativePath=".\Src\XFStructs.cpp"
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</File>
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<File
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RelativePath=".\Src\XFStructs.h"
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RelativePath=".\Src\VertexShaderCache.cpp"
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</File>
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</Filter>
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<Filter
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Name="Render"
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<File
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RelativePath=".\Src\PixelShader.cpp"
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</File>
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<File
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RelativePath=".\Src\PixelShader.h"
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</File>
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<File
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RelativePath=".\Src\PixelShaderCache.cpp"
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@ -1302,15 +1222,15 @@
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</File>
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<File
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RelativePath=".\Src\VertexShader.cpp"
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RelativePath=".\Src\VertexLoaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShader.h"
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RelativePath=".\Src\VertexManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShaderCache.cpp"
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RelativePath=".\Src\VertexManager.h"
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</File>
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<File
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