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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,7 +19,6 @@
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#include "CPStructs.h"
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#include "XFStructs.h"
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#include "TransformEngine.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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@ -27,7 +26,7 @@
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void CPUpdateMatricesA()
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{
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float *flipmem = (float *)xfmem;
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const float *flipmem = (const float *)xfmem;
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CTransformEngine::SetPosNormalMatrix(
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flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK
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flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK
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