THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions

View File

@ -22,14 +22,14 @@
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PShaderCache
class PixelShaderCache
{
struct PSCacheEntry
{
@ -48,9 +48,9 @@ class PShaderCache
}
};
typedef std::map<tevhash, PSCacheEntry> PSCache;
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache pshaders;
static PSCache PixelShaders;
public:
static void Init();