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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,14 +22,14 @@
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#include <map>
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#include "PixelShader.h"
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#include "VertexShader.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PShaderCache
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class PixelShaderCache
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{
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struct PSCacheEntry
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{
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@ -48,9 +48,9 @@ class PShaderCache
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}
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};
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typedef std::map<tevhash, PSCacheEntry> PSCache;
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache pshaders;
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static PSCache PixelShaders;
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public:
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static void Init();
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