THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions

View File

@ -20,19 +20,6 @@
#include "CPMemory.h"
#include "VertexLoader.h"
#include "DecodedVArray.h"
struct UV
{
float u, v, w;
};
struct D3DVertex {
Vec3 pos;
Vec3 normal;
u32 colors[2];
UV uv[8];
};
namespace VertexManager
{
@ -42,7 +29,7 @@ void Shutdown();
void BeginFrame();
void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
void AddVertices(int _primitive, int _numVertices);
void Flush();
} // namespace