mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -20,19 +20,6 @@
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "DecodedVArray.h"
|
||||
|
||||
struct UV
|
||||
{
|
||||
float u, v, w;
|
||||
};
|
||||
|
||||
struct D3DVertex {
|
||||
Vec3 pos;
|
||||
Vec3 normal;
|
||||
u32 colors[2];
|
||||
UV uv[8];
|
||||
};
|
||||
|
||||
namespace VertexManager
|
||||
{
|
||||
@ -42,7 +29,7 @@ void Shutdown();
|
||||
|
||||
void BeginFrame();
|
||||
|
||||
void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
|
||||
void AddVertices(int _primitive, int _numVertices);
|
||||
void Flush();
|
||||
|
||||
} // namespace
|
||||
|
Reference in New Issue
Block a user