mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-01 02:29:59 -06:00
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -746,14 +746,6 @@
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RelativePath=".\Src\VertexManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFStructs.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XFStructs.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Render"
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@ -86,7 +86,6 @@ void BPWritten(int addr, int changes, int newval)
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}
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else if (glIsEnabled(GL_CULL_FACE) == GL_TRUE)
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glDisable(GL_CULL_FACE);
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PixelShaderManager::SetGenModeChanged();
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}
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break;
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@ -177,7 +176,6 @@ void BPWritten(int addr, int changes, int newval)
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case BPMEM_BLENDMODE:
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if (changes & 0xFFFF) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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@ -320,7 +318,7 @@ void BPWritten(int addr, int changes, int newval)
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#endif
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}
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break;
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case 0xf6: // ksel0
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case 0xf7: // ksel1
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case 0xf8: // ksel2
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@ -343,23 +341,23 @@ void BPWritten(int addr, int changes, int newval)
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{
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case 0x02:
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g_VideoInitialize.pSetPEFinish(); // may generate interrupt
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DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
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DEBUG_LOG("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
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break;
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default:
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DebugLog("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
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DEBUG_LOG("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
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break;
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}
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break;
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case BPMEM_PE_TOKEN_ID:
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g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
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DebugLog("SetPEToken 0x%04x", (newval & 0xFFFF));
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DEBUG_LOG("SetPEToken 0x%04x", (newval & 0xFFFF));
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break;
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case BPMEM_PE_TOKEN_INT_ID:
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g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
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DebugLog("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
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DEBUG_LOG("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
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break;
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case BPMEM_SETGPMETRIC: // Set gp metric?
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@ -557,6 +555,7 @@ void BPWritten(int addr, int changes, int newval)
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// Not sure if it's a good idea, though. For now, we hash texture palettes
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}
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break;
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default:
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switch (addr & 0xFC) //texture sampler filter
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@ -649,7 +648,7 @@ void BPWritten(int addr, int changes, int newval)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetTevIndirectChanged(addr-0x10);
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PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
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}
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break;
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@ -657,7 +656,7 @@ void BPWritten(int addr, int changes, int newval)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetTexDimsChanged((addr>>1)&0x7);
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PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
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}
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break;
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@ -667,7 +666,7 @@ void BPWritten(int addr, int changes, int newval)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetTevCombinerChanged((addr&0x1f)/2);
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PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
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}
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break;
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@ -730,42 +729,3 @@ void BPWritten(int addr, int changes, int newval)
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}
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}
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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DVSTARTPROFILE();
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// Handle the mask register
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int opcode = value0 >> 24;
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int oldval = ((u32*)&bpmem)[opcode];
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int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
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// Check if it's a new value
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int changes = (oldval ^ newval) & 0xFFFFFF;
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//reset the mask register
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if (opcode != 0xFE)
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bpmem.bpMask = 0xFFFFFF;
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// Notify the video handling so it can update render states
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BPWritten(opcode, changes, newval);
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}
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// Called when loading a saved state.
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// Needs more testing though.
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void BPReload()
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{
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for (int i = 0; i < 254; i++)
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{
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switch (i) {
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case 0x41:
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case 0x45: //GXSetDrawDone
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case 0x52:
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case 0x65:
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case 0x67: // set gp metric?
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case BPMEM_PE_TOKEN_ID:
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case BPMEM_PE_TOKEN_INT_ID:
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
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}
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}
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}
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@ -99,6 +99,7 @@ inline GLuint VarToGL(VarType t)
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void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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using namespace Gen;
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if (_vtx_decl.stride & 3) {
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@ -137,7 +137,7 @@ void Flush()
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_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\ncomps=0x%x, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, xfregs.numTexGens,
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, xfregs.numTexGens,
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xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (int i = 0; i < xfregs.nNumChans; ++i) {
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@ -1,236 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Globals.h"
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#include "XFMemory.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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// LoadXFReg 0x10
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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{
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u32 address = baseAddress;
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for (int i = 0; i < (int)transferSize; i++)
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{
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address = baseAddress + i;
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// Setup a Matrix
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if (address < 0x1000)
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{
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VertexManager::Flush();
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VertexShaderManager::InvalidateXFRange(address, address + transferSize);
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//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
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u32* p1 = &xfmem[address];
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memcpy_gc(p1, &pData[i], transferSize*4);
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i += transferSize;
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}
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else if (address<0x2000)
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{
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u32 data = pData[i];
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switch (address)
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{
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case 0x1000: // error
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break;
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case 0x1001: // diagnostics
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break;
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case 0x1002: // internal state 0
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break;
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case 0x1003: // internal state 1
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break;
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case 0x1004: // xf_clock
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break;
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case 0x1005: // clipdisable
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if (data & 1) { // disable clipping detection
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}
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if (data & 2) { // disable trivial rejection
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}
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if (data & 4) { // disable cpoly clipping acceleration
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}
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break;
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case 0x1006: //SetGPMetric
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break;
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case 0x1008: //__GXXfVtxSpecs, wrote 0004
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xfregs.hostinfo = *(INVTXSPEC*)&data;
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break;
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case 0x1009: //GXSetNumChans (no)
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if ((u32)xfregs.nNumChans != (data&3)) {
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VertexManager::Flush();
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xfregs.nNumChans = data&3;
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}
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break;
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case 0x100a: //GXSetChanAmbientcolor
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if (xfregs.colChans[0].ambColor != data) {
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VertexManager::Flush();
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xfregs.colChans[0].ambColor = data;
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VertexShaderManager::SetMaterialColor(0, data);
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}
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break;
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case 0x100b: //GXSetChanAmbientcolor
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if (xfregs.colChans[1].ambColor != data) {
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VertexManager::Flush();
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xfregs.colChans[1].ambColor = data;
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VertexShaderManager::SetMaterialColor(1, data);
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}
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break;
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case 0x100c: //GXSetChanMatcolor (rgba)
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if (xfregs.colChans[0].matColor != data) {
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VertexManager::Flush();
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xfregs.colChans[0].matColor = data;
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VertexShaderManager::SetMaterialColor(2, data);
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}
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break;
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case 0x100d: //GXSetChanMatcolor (rgba)
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if (xfregs.colChans[1].matColor != data) {
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VertexManager::Flush();
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xfregs.colChans[1].matColor = data;
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VertexShaderManager::SetMaterialColor(3, data);
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}
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break;
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case 0x100e: // color0
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if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[0].color.hex = data;
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}
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break;
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case 0x100f: // color1
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if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[1].color.hex = data;
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}
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break;
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case 0x1010: // alpha0
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if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[0].alpha.hex = data;
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}
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break;
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case 0x1011: // alpha1
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if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
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VertexManager::Flush();
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xfregs.colChans[1].alpha.hex = data;
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}
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break;
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case 0x1012: // dual tex transform
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if (xfregs.bEnableDualTexTransform != (data & 1)) {
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VertexManager::Flush();
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xfregs.bEnableDualTexTransform = data & 1;
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}
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break;
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case 0x1013:
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case 0x1014:
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case 0x1015:
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case 0x1016:
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case 0x1017:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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case 0x1018:
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//_assert_msg_(GX_XF, 0, "XF matrixindex0");
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VertexShaderManager::SetTexMatrixChangedA(data); //?
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break;
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case 0x1019:
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//_assert_msg_(GX_XF, 0, "XF matrixindex1");
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VertexShaderManager::SetTexMatrixChangedB(data); //?
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break;
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case 0x101a:
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VertexManager::Flush();
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VertexShaderManager::SetViewport((float*)&pData[i]);
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PixelShaderManager::SetViewport((float*)&pData[i]);
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i += 6;
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break;
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case 0x101c: // paper mario writes 16777216.0f, 1677721.75
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break;
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case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
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break;
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case 0x1020:
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VertexManager::Flush();
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VertexShaderManager::SetProjection((float*)&pData[i]);
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i += 7;
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return;
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case 0x103f: // GXSetNumTexGens
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if ((u32)xfregs.numTexGens != data) {
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VertexManager::Flush();
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xfregs.numTexGens = data;
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}
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break;
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case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
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case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
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case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
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case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
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case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
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case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
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case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
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case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
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case 0x1048:
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case 0x1049:
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case 0x104a:
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case 0x104b:
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case 0x104c:
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case 0x104d:
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case 0x104e:
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case 0x104f:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
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case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
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case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
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case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
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case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
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case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
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case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
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case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
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default:
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DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
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break;
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}
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}
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else if (address >= 0x4000)
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{
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// MessageBox(NULL, "1", "1", MB_OK);
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//4010 __GXSetGenMode
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}
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}
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}
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// TODO - verify that it is correct. Seems to work, though.
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void LoadIndexedXF(u32 val, int array)
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{
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int index = val >> 16;
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int address = val & 0xFFF; //check mask
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int size = ((val >> 12) & 0xF) + 1;
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//load stuff from array to address in xf mem
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VertexManager::Flush();
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VertexShaderManager::InvalidateXFRange(address, address + size);
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//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address + size);
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for (int i = 0; i < size; i++)
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xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
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}
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@ -1,18 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
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#include "XFMemory.h"
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Block a user