THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions

View File

@ -86,7 +86,6 @@ void BPWritten(int addr, int changes, int newval)
}
else if (glIsEnabled(GL_CULL_FACE) == GL_TRUE)
glDisable(GL_CULL_FACE);
PixelShaderManager::SetGenModeChanged();
}
break;
@ -177,7 +176,6 @@ void BPWritten(int addr, int changes, int newval)
case BPMEM_BLENDMODE:
if (changes & 0xFFFF) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
@ -320,7 +318,7 @@ void BPWritten(int addr, int changes, int newval)
#endif
}
break;
case 0xf6: // ksel0
case 0xf7: // ksel1
case 0xf8: // ksel2
@ -343,23 +341,23 @@ void BPWritten(int addr, int changes, int newval)
{
case 0x02:
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
DEBUG_LOG("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
break;
default:
DebugLog("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
DEBUG_LOG("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
break;
}
break;
case BPMEM_PE_TOKEN_ID:
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
DebugLog("SetPEToken 0x%04x", (newval & 0xFFFF));
DEBUG_LOG("SetPEToken 0x%04x", (newval & 0xFFFF));
break;
case BPMEM_PE_TOKEN_INT_ID:
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
DebugLog("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
DEBUG_LOG("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
break;
case BPMEM_SETGPMETRIC: // Set gp metric?
@ -557,6 +555,7 @@ void BPWritten(int addr, int changes, int newval)
// Not sure if it's a good idea, though. For now, we hash texture palettes
}
break;
default:
switch (addr & 0xFC) //texture sampler filter
@ -649,7 +648,7 @@ void BPWritten(int addr, int changes, int newval)
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderManager::SetTevIndirectChanged(addr-0x10);
PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
}
break;
@ -657,7 +656,7 @@ void BPWritten(int addr, int changes, int newval)
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderManager::SetTexDimsChanged((addr>>1)&0x7);
PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
}
break;
@ -667,7 +666,7 @@ void BPWritten(int addr, int changes, int newval)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
PixelShaderManager::SetTevCombinerChanged((addr&0x1f)/2);
PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
}
break;
@ -730,42 +729,3 @@ void BPWritten(int addr, int changes, int newval)
}
}
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
void LoadBPReg(u32 value0)
{
DVSTARTPROFILE();
// Handle the mask register
int opcode = value0 >> 24;
int oldval = ((u32*)&bpmem)[opcode];
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
// Check if it's a new value
int changes = (oldval ^ newval) & 0xFFFFFF;
//reset the mask register
if (opcode != 0xFE)
bpmem.bpMask = 0xFFFFFF;
// Notify the video handling so it can update render states
BPWritten(opcode, changes, newval);
}
// Called when loading a saved state.
// Needs more testing though.
void BPReload()
{
for (int i = 0; i < 254; i++)
{
switch (i) {
case 0x41:
case 0x45: //GXSetDrawDone
case 0x52:
case 0x65:
case 0x67: // set gp metric?
case BPMEM_PE_TOKEN_ID:
case BPMEM_PE_TOKEN_INT_ID:
// Cases in which we DON'T want to reload the BP
continue;
default:
BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
}
}
}

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@ -99,6 +99,7 @@ inline GLuint VarToGL(VarType t)
void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
vertex_stride = _vtx_decl.stride;
using namespace Gen;
if (_vtx_decl.stride & 3) {

View File

@ -137,7 +137,7 @@ void Flush()
_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\ncomps=0x%x, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, xfregs.numTexGens,
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, xfregs.numTexGens,
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
for (int i = 0; i < xfregs.nNumChans; ++i) {

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@ -1,236 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Globals.h"
#include "XFMemory.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
{
u32 address = baseAddress;
for (int i = 0; i < (int)transferSize; i++)
{
address = baseAddress + i;
// Setup a Matrix
if (address < 0x1000)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
u32* p1 = &xfmem[address];
memcpy_gc(p1, &pData[i], transferSize*4);
i += transferSize;
}
else if (address<0x2000)
{
u32 data = pData[i];
switch (address)
{
case 0x1000: // error
break;
case 0x1001: // diagnostics
break;
case 0x1002: // internal state 0
break;
case 0x1003: // internal state 1
break;
case 0x1004: // xf_clock
break;
case 0x1005: // clipdisable
if (data & 1) { // disable clipping detection
}
if (data & 2) { // disable trivial rejection
}
if (data & 4) { // disable cpoly clipping acceleration
}
break;
case 0x1006: //SetGPMetric
break;
case 0x1008: //__GXXfVtxSpecs, wrote 0004
xfregs.hostinfo = *(INVTXSPEC*)&data;
break;
case 0x1009: //GXSetNumChans (no)
if ((u32)xfregs.nNumChans != (data&3)) {
VertexManager::Flush();
xfregs.nNumChans = data&3;
}
break;
case 0x100a: //GXSetChanAmbientcolor
if (xfregs.colChans[0].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[0].ambColor = data;
VertexShaderManager::SetMaterialColor(0, data);
}
break;
case 0x100b: //GXSetChanAmbientcolor
if (xfregs.colChans[1].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[1].ambColor = data;
VertexShaderManager::SetMaterialColor(1, data);
}
break;
case 0x100c: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[0].matColor != data) {
VertexManager::Flush();
xfregs.colChans[0].matColor = data;
VertexShaderManager::SetMaterialColor(2, data);
}
break;
case 0x100d: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[1].matColor != data) {
VertexManager::Flush();
xfregs.colChans[1].matColor = data;
VertexShaderManager::SetMaterialColor(3, data);
}
break;
case 0x100e: // color0
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].color.hex = data;
}
break;
case 0x100f: // color1
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].color.hex = data;
}
break;
case 0x1010: // alpha0
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].alpha.hex = data;
}
break;
case 0x1011: // alpha1
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].alpha.hex = data;
}
break;
case 0x1012: // dual tex transform
if (xfregs.bEnableDualTexTransform != (data & 1)) {
VertexManager::Flush();
xfregs.bEnableDualTexTransform = data & 1;
}
break;
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1018:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderManager::SetTexMatrixChangedA(data); //?
break;
case 0x1019:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderManager::SetTexMatrixChangedB(data); //?
break;
case 0x101a:
VertexManager::Flush();
VertexShaderManager::SetViewport((float*)&pData[i]);
PixelShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
break;
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
break;
case 0x1020:
VertexManager::Flush();
VertexShaderManager::SetProjection((float*)&pData[i]);
i += 7;
return;
case 0x103f: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data) {
VertexManager::Flush();
xfregs.numTexGens = data;
}
break;
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
case 0x1048:
case 0x1049:
case 0x104a:
case 0x104b:
case 0x104c:
case 0x104d:
case 0x104e:
case 0x104f:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
default:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
}
}
else if (address >= 0x4000)
{
// MessageBox(NULL, "1", "1", MB_OK);
//4010 __GXSetGenMode
}
}
}
// TODO - verify that it is correct. Seems to work, though.
void LoadIndexedXF(u32 val, int array)
{
int index = val >> 16;
int address = val & 0xFFF; //check mask
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + size);
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address + size);
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
}

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@ -1,18 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "XFMemory.h"