From ecdf21a9889a9c6976bcfcb1a6e6b045f5c9f4d2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 2 Oct 2019 22:15:59 +1000 Subject: [PATCH] Config: Also set CommandBufferExecuteInterval to 0 by default on Android --- Source/Core/Core/Config/GraphicsSettings.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/Core/Core/Config/GraphicsSettings.cpp b/Source/Core/Core/Config/GraphicsSettings.cpp index 83baf5ae05..7068943cc2 100644 --- a/Source/Core/Core/Config/GraphicsSettings.cpp +++ b/Source/Core/Core/Config/GraphicsSettings.cpp @@ -75,13 +75,15 @@ const ConfigInfo GFX_ENABLE_VALIDATION_LAYER{ #if defined(ANDROID) const ConfigInfo GFX_BACKEND_MULTITHREADING{ {System::GFX, "Settings", "BackendMultithreading"}, false}; +const ConfigInfo GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{ + {System::GFX, "Settings", "CommandBufferExecuteInterval"}, 0}; #else const ConfigInfo GFX_BACKEND_MULTITHREADING{ {System::GFX, "Settings", "BackendMultithreading"}, true}; -#endif - const ConfigInfo GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{ {System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100}; +#endif + const ConfigInfo GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true}; const ConfigInfo GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{ {System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};