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DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6073 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,8 +44,6 @@ const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
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static LinearDiskCache g_ps_disk_cache;
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static std::set<u32> unique_shaders;
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static float lastPSconstants[C_COLORMATRIX+16][4];
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#define MAX_SSAA_SHADERS 3
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static LPDIRECT3DPIXELSHADER9 s_ColorMatrixProgram[MAX_SSAA_SHADERS];
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@ -75,32 +73,18 @@ LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetClearProgram()
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
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lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
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{
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lastPSconstants[const_number][0] = f1;
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lastPSconstants[const_number][1] = f2;
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lastPSconstants[const_number][2] = f3;
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lastPSconstants[const_number][3] = f4;
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D3D::dev->SetPixelShaderConstantF(const_number, lastPSconstants[const_number], 1);
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}
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float f[4] = { f1, f2, f3, f4 };
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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void SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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if (memcmp(&lastPSconstants[const_number], f, sizeof(float) * 4)) {
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memcpy(&lastPSconstants[const_number], f, sizeof(float) * 4);
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if (memcmp(&lastPSconstants[const_number], f, count * sizeof(float) * 4)) {
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memcpy(&lastPSconstants[const_number], f, count * sizeof(float) * 4);
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D3D::dev->SetPixelShaderConstantF(const_number, f, count);
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}
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D3D::dev->SetPixelShaderConstantF(const_number, f, count);
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}
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class PixelShaderCacheInserter : public LinearDiskCacheReader {
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@ -266,8 +250,6 @@ void PixelShaderCache::Clear()
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iter->second.Destroy();
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PixelShaders.clear();
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for (int i = 0; i < C_PENVCONST_END * 4; i++)
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lastPSconstants[i / 4][i % 4] = -100000000.0f;
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memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
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}
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