uses the ARB_framebuffer_object syntax

also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
This commit is contained in:
degasus
2013-01-03 12:06:47 +01:00
parent 91023e133b
commit ecedf56eb4
6 changed files with 110 additions and 158 deletions

View File

@ -157,32 +157,26 @@ void OpenGL_ReportARBProgramError()
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
{
#ifndef USE_GLES
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
unsigned int fbo_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fbo_status != GL_FRAMEBUFFER_COMPLETE)
{
const char *error = "-";
const char *error = "unknown error";
switch (fbo_status)
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
error = "INCOMPLETE_ATTACHMENT_EXT";
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
error = "INCOMPLETE_ATTACHMENT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
error = "INCOMPLETE_MISSING_ATTACHMENT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
error = "INCOMPLETE_DIMENSIONS_EXT";
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
error = "INCOMPLETE_DRAW_BUFFER";
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
error = "INCOMPLETE_FORMATS_EXT";
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
error = "INCOMPLETE_READ_BUFFER";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
error = "INCOMPLETE_DRAW_BUFFER_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
error = "INCOMPLETE_READ_BUFFER_EXT";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
error = "UNSUPPORTED_EXT";
case GL_FRAMEBUFFER_UNSUPPORTED:
error = "UNSUPPORTED";
break;
}
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",