D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.

Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-02 23:13:29 +00:00
parent 4b15325acd
commit ecf92f5c3c
9 changed files with 69 additions and 64 deletions

View File

@ -71,6 +71,9 @@ const char *PixelShaderVersionString();
const char *VertexShaderVersionString();
void ShowD3DError(HRESULT err);
// returns true if size was changed
bool FixTextureSize(int& width, int& height);
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);