D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.

Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-02 23:13:29 +00:00
parent 4b15325acd
commit ecf92f5c3c
9 changed files with 69 additions and 64 deletions

View File

@ -33,25 +33,6 @@ FramebufferManager::Efb FramebufferManager::s_efb;
FramebufferManager::FramebufferManager()
{
s_efb.color_texture = NULL;
s_efb.colorRead_texture = NULL;
s_efb.depth_texture = NULL;
s_efb.depthRead_texture = NULL;
s_efb.depth_surface = NULL;
s_efb.color_surface = NULL;
s_efb.color_ReadBuffer = NULL;
s_efb.depth_ReadBuffer = NULL;
s_efb.color_OffScreenReadBuffer = NULL;
s_efb.depth_OffScreenReadBuffer = NULL;
s_efb.color_reinterpret_texture = NULL;
s_efb.color_reinterpret_surface = NULL;
s_efb.color_surface_Format = D3DFMT_FORCE_DWORD;
s_efb.depth_surface_Format = D3DFMT_FORCE_DWORD;
s_efb.depth_ReadBuffer_Format = D3DFMT_FORCE_DWORD;
// Simplest possible setup to start with.
int target_width = Renderer::GetFullTargetWidth();
int target_height = Renderer::GetFullTargetHeight();