Merge branch 'mipmap_fixes'.

This commit is contained in:
NeoBrainX
2013-02-07 20:40:33 +01:00
13 changed files with 41 additions and 55 deletions

View File

@ -1420,7 +1420,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
// When mipfilter is set to "none", just disable mipmapping altogether
gx_state.sampdc[stage].MaxLOD = (mip == TEXF_NONE) ? 0.0f : (float)tm1.max_lod/16.f;
gx_state.sampdc[stage].MinLOD = (float)tm1.min_lod/16.f;
gx_state.sampdc[stage].MipLODBias = (float)tm0.lod_bias/32.0f;
gx_state.sampdc[stage].MipLODBias = (s32)tm0.lod_bias/32.0f;
}
void Renderer::SetInterlacingMode()

View File

@ -59,12 +59,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
if (autogen_mips)
PD3DX11FilterTexture(D3D::context, texture->GetTex(), 0, D3DX11_DEFAULT);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,

View File

@ -41,7 +41,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
unsigned int expanded_width, unsigned int levels);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,

View File

@ -237,8 +237,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)

View File

@ -1333,9 +1333,10 @@ void Renderer::SetSamplerState(int stage, int texindex)
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
float lodbias = tm0.lod_bias / 32.0f;
float lodbias = (s32)tm0.lod_bias / 32.0f;
D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4);
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.max_lod >> 4);
}
void Renderer::SetInterlacingMode()

View File

@ -72,10 +72,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
// D3D9 will automatically generate mip maps if necessary
}
void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,

View File

@ -44,7 +44,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
unsigned int expanded_width, unsigned int levels);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,

View File

@ -333,8 +333,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)

View File

@ -183,7 +183,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
//glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
@ -194,16 +194,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
if (bHaveMipMaps && autogen_mips)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
}
else
{
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
}
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@ -358,17 +349,16 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
GL_REPEAT,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
int filt = newmode.min_filter;
if (g_ActiveConfig.bForceFiltering && filt < 4)
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
filt += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod / 16.f);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod / 16.f);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32.0f);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (s32)newmode.lod_bias / 32.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
@ -376,7 +366,7 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
// TODO: Reset anisotrop when changed to 1
if (g_Config.iMaxAnisotropy >= 1)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
TextureCache::~TextureCache()

View File

@ -54,7 +54,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips = false);
unsigned int expanded_width, unsigned int level);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,

View File

@ -164,8 +164,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)