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Merge branch 'mipmap_fixes'.
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@ -1333,9 +1333,10 @@ void Renderer::SetSamplerState(int stage, int texindex)
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D3D::SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
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D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
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float lodbias = tm0.lod_bias / 32.0f;
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float lodbias = (s32)tm0.lod_bias / 32.0f;
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D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
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D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4);
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D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.max_lod >> 4);
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}
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void Renderer::SetInterlacingMode()
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@ -72,10 +72,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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unsigned int expanded_width, unsigned int level)
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{
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D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
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// D3D9 will automatically generate mip maps if necessary
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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@ -44,7 +44,7 @@ private:
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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unsigned int expanded_width, unsigned int levels);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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@ -333,8 +333,8 @@ void VertexManager::vFlush()
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
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tex.texMode1[i&3].max_lod >> 4,
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(tex.texMode0[i&3].min_filter & 3),
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ceil(tex.texMode1[i&3].max_lod / 16.f),
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tex.texImage1[i&3].image_type);
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if (tentry)
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