Merge branch 'mipmap_fixes'.

This commit is contained in:
NeoBrainX
2013-02-07 20:40:33 +01:00
13 changed files with 41 additions and 55 deletions

View File

@ -183,7 +183,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
//glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
@ -194,16 +194,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
if (bHaveMipMaps && autogen_mips)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
}
else
{
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
}
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@ -358,17 +349,16 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
GL_REPEAT,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
int filt = newmode.min_filter;
if (g_ActiveConfig.bForceFiltering && filt < 4)
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
filt += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod / 16.f);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod / 16.f);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32.0f);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (s32)newmode.lod_bias / 32.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
@ -376,7 +366,7 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
// TODO: Reset anisotrop when changed to 1
if (g_Config.iMaxAnisotropy >= 1)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
TextureCache::~TextureCache()