mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Merge branch 'mipmap_fixes'.
This commit is contained in:
@ -183,7 +183,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips)
|
||||
unsigned int expanded_width, unsigned int level)
|
||||
{
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
@ -194,16 +194,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||
if (expanded_width != width)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
|
||||
|
||||
if (bHaveMipMaps && autogen_mips)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||
|
||||
if (expanded_width != width)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
@ -358,17 +349,16 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
|
||||
GL_REPEAT,
|
||||
};
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
int filt = newmode.min_filter;
|
||||
if (g_ActiveConfig.bForceFiltering && filt < 4)
|
||||
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
|
||||
filt += 4; // take equivalent forced linear
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod / 16.f);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod / 16.f);
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32.0f);
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (s32)newmode.lod_bias / 32.0f);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
|
||||
@ -376,7 +366,7 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
|
||||
// TODO: Reset anisotrop when changed to 1
|
||||
if (g_Config.iMaxAnisotropy >= 1)
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
}
|
||||
|
||||
TextureCache::~TextureCache()
|
||||
|
Reference in New Issue
Block a user