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Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
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@ -202,6 +202,19 @@ void AchievementManager::ActivateDeactivateRichPresence()
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nullptr, 0);
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nullptr, 0);
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}
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}
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void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runtime_event)
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{
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switch (runtime_event->type)
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{
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case RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED:
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HandleAchievementTriggeredEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
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HandleLeaderboardTriggeredEvent(runtime_event);
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break;
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}
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}
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void AchievementManager::CloseGame()
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void AchievementManager::CloseGame()
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{
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{
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m_is_game_loaded = false;
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m_is_game_loaded = false;
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@ -48,6 +48,8 @@ public:
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void ActivateDeactivateLeaderboards();
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void ActivateDeactivateLeaderboards();
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void ActivateDeactivateRichPresence();
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void ActivateDeactivateRichPresence();
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void AchievementEventHandler(const rc_runtime_event_t* runtime_event);
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void CloseGame();
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void CloseGame();
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void Logout();
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void Logout();
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void Shutdown();
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void Shutdown();
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