This lets us see stuff with GLSL shaders. Just need to take care of some compile errors now.

This commit is contained in:
Ryan Houdek
2011-12-07 22:11:41 -06:00
parent 33c24f0a15
commit ed18b82d2f
2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,6 @@ GLuint PixelShaderCache::GetColorMatrixProgram()
void PixelShaderCache::Init()
{
glEnable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = true;
CurrentShader = 0;
last_entry = NULL;
@ -87,6 +86,7 @@ void PixelShaderCache::Init()
pSetPSConstant4fv = SetCGPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv;
pCompilePixelShader = CompileCGPixelShader;
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);