HostFileSystem: Set all NAND folders to be saved in save states when a movie is active

This commit is contained in:
Lobsterzelda
2022-10-19 23:40:43 -04:00
parent 0210d115c2
commit ed54e1905a
4 changed files with 155 additions and 81 deletions

View File

@ -229,6 +229,22 @@ public:
return current;
}
// The reserved u32 is set to 0, and a pointer to it is returned.
// The caller needs to fill in the reserved u32 with the appropriate value later on, if they
// want a non-zero value there.
[[nodiscard]] u8* ReserveU32()
{
u32 temp = 0;
u8* previous_pointer = *m_ptr_current;
Do(temp);
return previous_pointer;
}
u32 GetOffsetFromPreviousPosition(u8* previous_pointer)
{
return static_cast<u32>((*m_ptr_current) - previous_pointer);
}
void Do(Common::Flag& flag)
{
bool s = flag.IsSet();