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HostFileSystem: Set all NAND folders to be saved in save states when a movie is active
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@ -229,6 +229,22 @@ public:
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return current;
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}
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// The reserved u32 is set to 0, and a pointer to it is returned.
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// The caller needs to fill in the reserved u32 with the appropriate value later on, if they
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// want a non-zero value there.
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[[nodiscard]] u8* ReserveU32()
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{
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u32 temp = 0;
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u8* previous_pointer = *m_ptr_current;
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Do(temp);
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return previous_pointer;
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}
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u32 GetOffsetFromPreviousPosition(u8* previous_pointer)
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{
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return static_cast<u32>((*m_ptr_current) - previous_pointer);
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}
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void Do(Common::Flag& flag)
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{
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bool s = flag.IsSet();
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