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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
HostFileSystem: Set all NAND folders to be saved in save states when a movie is active
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0210d115c2
commit
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@ -229,6 +229,22 @@ public:
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return current;
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}
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// The reserved u32 is set to 0, and a pointer to it is returned.
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// The caller needs to fill in the reserved u32 with the appropriate value later on, if they
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// want a non-zero value there.
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[[nodiscard]] u8* ReserveU32()
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{
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u32 temp = 0;
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u8* previous_pointer = *m_ptr_current;
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Do(temp);
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return previous_pointer;
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}
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u32 GetOffsetFromPreviousPosition(u8* previous_pointer)
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{
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return static_cast<u32>((*m_ptr_current) - previous_pointer);
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}
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void Do(Common::Flag& flag)
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{
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bool s = flag.IsSet();
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@ -20,9 +20,13 @@
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#include "Common/Swap.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/IOS.h"
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#include "Core/Movie.h"
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#include "Core/WiiRoot.h"
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namespace IOS::HLE::FS
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{
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constexpr u32 BUFFER_CHUNK_SIZE = 65536;
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HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wii_path) const
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{
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for (const auto& redirect : m_nand_redirects)
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@ -252,99 +256,151 @@ HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string&
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return entry;
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}
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void HostFileSystem::DoStateRead(PointerWrap& p, std::string start_directory_path)
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{
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std::string path = BuildFilename(start_directory_path).host_path;
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File::DeleteDirRecursively(path);
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File::CreateDir(path);
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// now restore from the stream
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while (1)
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{
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char type = 0;
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p.Do(type);
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if (!type)
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break;
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std::string file_name;
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p.Do(file_name);
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std::string name = path + "/" + file_name;
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switch (type)
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{
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case 'd':
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{
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File::CreateDir(name);
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break;
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}
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case 'f':
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{
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u32 size = 0;
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p.Do(size);
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File::IOFile handle(name, "wb");
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char buf[BUFFER_CHUNK_SIZE];
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u32 count = size;
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while (count > BUFFER_CHUNK_SIZE)
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{
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p.DoArray(buf);
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handle.WriteArray(&buf[0], BUFFER_CHUNK_SIZE);
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count -= BUFFER_CHUNK_SIZE;
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}
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p.DoArray(&buf[0], count);
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handle.WriteArray(&buf[0], count);
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break;
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}
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}
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}
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}
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void HostFileSystem::DoStateWriteOrMeasure(PointerWrap& p, std::string start_directory_path)
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{
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std::string path = BuildFilename(start_directory_path).host_path;
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File::FSTEntry parent_entry = File::ScanDirectoryTree(path, true);
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std::deque<File::FSTEntry> todo;
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todo.insert(todo.end(), parent_entry.children.begin(), parent_entry.children.end());
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while (!todo.empty())
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{
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File::FSTEntry& entry = todo.front();
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std::string name = entry.physicalName;
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name.erase(0, path.length() + 1);
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char type = entry.isDirectory ? 'd' : 'f';
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p.Do(type);
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p.Do(name);
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if (entry.isDirectory)
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{
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todo.insert(todo.end(), entry.children.begin(), entry.children.end());
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}
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else
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{
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u32 size = (u32)entry.size;
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p.Do(size);
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File::IOFile handle(entry.physicalName, "rb");
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char buf[BUFFER_CHUNK_SIZE];
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u32 count = size;
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while (count > BUFFER_CHUNK_SIZE)
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{
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handle.ReadArray(&buf[0], BUFFER_CHUNK_SIZE);
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p.DoArray(buf);
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count -= BUFFER_CHUNK_SIZE;
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}
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handle.ReadArray(&buf[0], count);
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p.DoArray(&buf[0], count);
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}
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todo.pop_front();
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}
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char type = 0;
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p.Do(type);
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}
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void HostFileSystem::DoState(PointerWrap& p)
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{
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// Temporarily close the file, to prevent any issues with the savestating of /tmp
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// Temporarily close the file, to prevent any issues with the savestating of files/folders.
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for (Handle& handle : m_handles)
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handle.host_file.reset();
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// handle /tmp
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std::string Path = BuildFilename("/tmp").host_path;
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if (p.IsReadMode())
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// The format for the next part of the save state is follows:
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// 1. bool Movie::WasMovieActiveWhenStateSaved() &&
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// WiiRoot::WasWiiRootTemporaryDirectoryWhenStateSaved()
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// 2. Contents of the "/tmp" directory recursively.
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// 3. u32 size_of_nand_folder_saved_below (or 0, if the root
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// of the NAND folder is not savestated below).
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// 4. Contents of the "/" directory recursively (or nothing, if the
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// root of the NAND folder is not save stated).
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// The "/" directory is only saved when a savestate is made during a movie recording
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// and when the directory root is temporary (i.e. WiiSession).
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// If a save state is made during a movie recording and is loaded when no movie is active,
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// then a call to p.DoExternal() will be used to skip over reading the contents of the "/"
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// directory (it skips over the number of bytes specified by size_of_nand_folder_saved)
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bool original_save_state_made_during_movie_recording =
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Movie::IsMovieActive() && Core::WiiRootIsTemporary();
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p.Do(original_save_state_made_during_movie_recording);
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u32 temp_val = 0;
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if (!p.IsReadMode())
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{
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File::DeleteDirRecursively(Path);
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File::CreateDir(Path);
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// now restore from the stream
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while (1)
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DoStateWriteOrMeasure(p, "/tmp");
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u8* previous_position = p.ReserveU32();
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if (original_save_state_made_during_movie_recording)
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{
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char type = 0;
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p.Do(type);
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if (!type)
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break;
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std::string file_name;
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p.Do(file_name);
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std::string name = Path + "/" + file_name;
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switch (type)
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DoStateWriteOrMeasure(p, "/");
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if (p.IsWriteMode())
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{
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case 'd':
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{
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File::CreateDir(name);
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break;
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}
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case 'f':
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{
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u32 size = 0;
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p.Do(size);
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File::IOFile handle(name, "wb");
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char buf[65536];
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u32 count = size;
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while (count > 65536)
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{
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p.DoArray(buf);
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handle.WriteArray(&buf[0], 65536);
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count -= 65536;
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}
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p.DoArray(&buf[0], count);
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handle.WriteArray(&buf[0], count);
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break;
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}
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u32 size_of_nand = p.GetOffsetFromPreviousPosition(previous_position) - sizeof(u32);
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memcpy(previous_position, &size_of_nand, sizeof(u32));
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}
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}
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}
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else
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else // case where we're in read mode.
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{
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// recurse through tmp and save dirs and files
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File::FSTEntry parent_entry = File::ScanDirectoryTree(Path, true);
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std::deque<File::FSTEntry> todo;
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todo.insert(todo.end(), parent_entry.children.begin(), parent_entry.children.end());
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while (!todo.empty())
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DoStateRead(p, "/tmp");
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if (!Movie::IsMovieActive() || !original_save_state_made_during_movie_recording ||
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!Core::WiiRootIsTemporary() ||
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(original_save_state_made_during_movie_recording !=
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(Movie::IsMovieActive() && Core::WiiRootIsTemporary())))
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{
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File::FSTEntry& entry = todo.front();
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std::string name = entry.physicalName;
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name.erase(0, Path.length() + 1);
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char type = entry.isDirectory ? 'd' : 'f';
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p.Do(type);
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p.Do(name);
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if (entry.isDirectory)
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{
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todo.insert(todo.end(), entry.children.begin(), entry.children.end());
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}
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else
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{
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u32 size = (u32)entry.size;
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p.Do(size);
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File::IOFile handle(entry.physicalName, "rb");
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char buf[65536];
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u32 count = size;
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while (count > 65536)
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{
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handle.ReadArray(&buf[0], 65536);
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p.DoArray(buf);
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count -= 65536;
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}
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handle.ReadArray(&buf[0], count);
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p.DoArray(&buf[0], count);
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}
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todo.pop_front();
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(void)p.DoExternal(temp_val);
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}
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else
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{
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p.Do(temp_val);
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if (Movie::IsMovieActive() && Core::WiiRootIsTemporary())
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DoStateRead(p, "/");
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}
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char type = 0;
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p.Do(type);
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}
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for (Handle& handle : m_handles)
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@ -59,10 +59,12 @@ public:
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void SetNandRedirects(std::vector<NandRedirect> nand_redirects) override;
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private:
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void DoStateWriteOrMeasure(PointerWrap& p, std::string start_directory_path);
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void DoStateRead(PointerWrap& p, std::string start_directory_path);
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struct FstEntry
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{
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bool CheckPermission(Uid uid, Gid gid, Mode requested_mode) const;
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std::string name;
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Metadata data{};
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/// Children of this FST entry. Only valid for directories.
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@ -94,7 +94,7 @@ static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 155; // Last changed in PR 10890
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constexpr u32 STATE_VERSION = 156; // Last changed in PR 11184
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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