Enable Anisotropic filtering in ES.

This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
This commit is contained in:
Ryan Houdek
2015-11-19 00:46:26 -06:00
parent 59b54a77d3
commit ed5e3c054e
3 changed files with 4 additions and 4 deletions

View File

@ -465,6 +465,7 @@ Renderer::Renderer()
g_ogl_config.bSupports2DTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage_multisample");
g_ogl_config.bSupportsEarlyFragmentTests = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{