mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Enable Anisotropic filtering in ES.
This adds a check to make sure the vendor supports anisotropic filtering. Pretty much all vendors support this, even the mobile ones.
This commit is contained in:
@ -465,6 +465,7 @@ Renderer::Renderer()
|
||||
g_ogl_config.bSupports2DTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage_multisample");
|
||||
g_ogl_config.bSupportsEarlyFragmentTests = GLExtensions::Supports("GL_ARB_shader_image_load_store");
|
||||
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
|
||||
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
|
||||
{
|
||||
|
Reference in New Issue
Block a user