Enable Anisotropic filtering in ES.

This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
This commit is contained in:
Ryan Houdek
2015-11-19 00:46:26 -06:00
parent 59b54a77d3
commit ed5e3c054e
3 changed files with 4 additions and 4 deletions

View File

@ -52,6 +52,7 @@ struct VideoConfig
bool bSupports3DTextureStorage;
bool bSupportsEarlyFragmentTests;
bool bSupportsConservativeDepth;
bool bSupportsAniso;
const char* gl_vendor;
const char* gl_renderer;