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Enable Anisotropic filtering in ES.
This adds a check to make sure the vendor supports anisotropic filtering. Pretty much all vendors support this, even the mobile ones.
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@ -52,6 +52,7 @@ struct VideoConfig
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bool bSupports3DTextureStorage;
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bool bSupportsEarlyFragmentTests;
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bool bSupportsConservativeDepth;
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bool bSupportsAniso;
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const char* gl_vendor;
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const char* gl_renderer;
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