Enable Anisotropic filtering in ES.

This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
This commit is contained in:
Ryan Houdek
2015-11-19 00:46:26 -06:00
parent 59b54a77d3
commit ed5e3c054e
3 changed files with 4 additions and 4 deletions

View File

@ -129,12 +129,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
if (g_ActiveConfig.iMaxAnisotropy > 0)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
if (g_ActiveConfig.iMaxAnisotropy > 0 && g_ogl_config.bSupportsAniso)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
void SamplerCache::Clear()