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GeometryShader: Don't read from output variables
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@ -408,7 +408,7 @@ void TextureCache::CompileShaders()
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"{\n"
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" int layers = textureSize(samp9, 0).z;\n"
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" for (int layer = 0; layer < layers; ++layer) {\n"
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" for (int i = 0; i < gl_in.length(); ++i) {\n"
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" for (int i = 0; i < 3; ++i) {\n"
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" f_uv0 = vec3(v_uv0[i].xy, layer);\n"
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" gl_Position = gl_in[i].gl_Position;\n"
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" gl_Layer = layer;\n"
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