GeometryShader: Don't read from output variables

This commit is contained in:
degasus
2014-11-16 09:21:19 +01:00
committed by Jules Blok
parent 106df04e8e
commit ed9f258b27
2 changed files with 11 additions and 10 deletions

View File

@ -408,7 +408,7 @@ void TextureCache::CompileShaders()
"{\n"
" int layers = textureSize(samp9, 0).z;\n"
" for (int layer = 0; layer < layers; ++layer) {\n"
" for (int i = 0; i < gl_in.length(); ++i) {\n"
" for (int i = 0; i < 3; ++i) {\n"
" f_uv0 = vec3(v_uv0[i].xy, layer);\n"
" gl_Position = gl_in[i].gl_Position;\n"
" gl_Layer = layer;\n"