Improve FPS/VPS Counting and Revamp Appearance

This commit is contained in:
Sam Belliveau
2022-10-26 15:17:15 -04:00
committed by Admiral H. Curtiss
parent 5e442f6ffa
commit edb2c90b38
15 changed files with 196 additions and 72 deletions

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@ -3,7 +3,7 @@
#include "VideoCommon/FPSCounter.h"
#include <fstream>
#include <cmath>
#include <iomanip>
#include "Common/CommonTypes.h"
@ -12,11 +12,15 @@
#include "Core/Core.h"
#include "VideoCommon/VideoConfig.h"
static constexpr u64 FPS_REFRESH_INTERVAL_US = 250000;
static constexpr double US_TO_MS = 1000.0;
static constexpr double US_TO_S = 1000000.0;
FPSCounter::FPSCounter()
static constexpr double FPS_SAMPLE_RC_RATIO = 0.25;
FPSCounter::FPSCounter(const char* log_name)
{
m_last_time = Common::Timer::NowUs();
m_log_name = log_name;
m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
if (state == Core::State::Paused)
@ -31,47 +35,64 @@ FPSCounter::~FPSCounter()
Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
}
void FPSCounter::LogRenderTimeToFile(u64 val)
void FPSCounter::LogRenderTimeToFile(s64 val)
{
if (!m_bench_file.is_open())
{
File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + "render_time.txt",
std::ios_base::out);
File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out);
}
m_bench_file << std::fixed << std::setprecision(8) << (val / 1000.0) << std::endl;
m_bench_file << std::fixed << std::setprecision(8) << (val / US_TO_MS) << std::endl;
}
void FPSCounter::Update()
{
const u64 time = Common::Timer::NowUs();
const u64 diff = time - m_last_time;
m_time_diff_secs = static_cast<double>(diff / 1000000.0);
if (g_ActiveConfig.bLogRenderTimeToFile)
LogRenderTimeToFile(diff);
if (m_paused)
return;
m_frame_counter++;
m_time_since_update += diff;
const s64 time = Common::Timer::NowUs();
const s64 diff = std::max<s64>(0, time - m_last_time);
const s64 window = std::max(1, g_ActiveConfig.iPerfSampleUSec);
m_raw_dt = diff / US_TO_S;
m_last_time = time;
if (m_time_since_update >= FPS_REFRESH_INTERVAL_US)
m_dt_total += diff;
m_dt_queue.push_back(diff);
while (window <= m_dt_total - m_dt_queue.front())
{
m_fps = m_frame_counter / (m_time_since_update / 1000000.0);
m_frame_counter = 0;
m_time_since_update = 0;
m_dt_total -= m_dt_queue.front();
m_dt_queue.pop_front();
}
// This frame count takes into account frames that are partially in the sample window
const double fps = (m_dt_queue.size() * US_TO_S) / m_dt_total;
const double rc = FPS_SAMPLE_RC_RATIO * std::min(window, m_dt_total) / US_TO_S;
const double a = std::max(0.0, 1.0 - std::exp(-m_raw_dt / rc));
// Sometimes euler averages can break when the average is inf/nan
// This small check makes sure that if it does break, it gets fixed
if (std::isfinite(m_avg_fps))
m_avg_fps += a * (fps - m_avg_fps);
else
m_avg_fps = fps;
if (g_ActiveConfig.bLogRenderTimeToFile)
LogRenderTimeToFile(diff);
}
void FPSCounter::SetPaused(bool paused)
{
if (paused)
m_paused = paused;
if (m_paused)
{
m_last_time_pause = Common::Timer::NowUs();
}
else
{
const u64 time = Common::Timer::NowUs();
const u64 diff = time - m_last_time_pause;
const s64 time = Common::Timer::NowUs();
const s64 diff = time - m_last_time_pause;
m_last_time += diff;
}
}

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@ -3,6 +3,7 @@
#pragma once
#include <deque>
#include <fstream>
#include "Common/CommonTypes.h"
@ -10,7 +11,7 @@
class FPSCounter
{
public:
FPSCounter();
explicit FPSCounter(const char* log_name = "log.txt");
~FPSCounter();
FPSCounter(const FPSCounter&) = delete;
FPSCounter& operator=(const FPSCounter&) = delete;
@ -20,20 +21,26 @@ public:
// Called when a frame is rendered (updated every second).
void Update();
float GetFPS() const { return m_fps; }
double GetDeltaTime() const { return m_time_diff_secs; }
double GetFPS() const { return m_avg_fps; }
double GetDeltaTime() const { return m_raw_dt; }
private:
void LogRenderTimeToFile(s64 val);
void SetPaused(bool paused);
u64 m_last_time = 0;
u64 m_time_since_update = 0;
u64 m_last_time_pause = 0;
u32 m_frame_counter = 0;
int m_on_state_changed_handle = -1;
float m_fps = 0.f;
const char* m_log_name;
std::ofstream m_bench_file;
double m_time_diff_secs = 0.0;
void LogRenderTimeToFile(u64 val);
bool m_paused = false;
s64 m_last_time = 0;
double m_avg_fps = 0.0;
double m_raw_dt = 0.0;
s64 m_dt_total = 0;
std::deque<s64> m_dt_queue;
int m_on_state_changed_handle = -1;
s64 m_last_time_pause = 0;
};

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@ -590,21 +590,42 @@ void Renderer::CheckForConfigChanges()
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
if (g_ActiveConfig.bShowFPS)
if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowSpeed)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
10.0f * m_backbuffer_scale),
10.f * m_backbuffer_scale),
ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(100.0f * m_backbuffer_scale, 30.0f * m_backbuffer_scale));
if (ImGui::Begin("FPS", nullptr,
int count = g_ActiveConfig.bShowFPS + g_ActiveConfig.bShowVPS + g_ActiveConfig.bShowSpeed;
ImGui::SetNextWindowSize(
ImVec2(94.f * m_backbuffer_scale, (12.f + 17.f * count) * m_backbuffer_scale));
if (ImGui::Begin("Performance", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "FPS: %.2f", m_fps_counter.GetFPS());
const double fps = m_fps_counter.GetFPS();
const double vps = m_vps_counter.GetFPS();
const double speed = 100.0 * vps / VideoInterface::GetTargetRefreshRate();
// Change Color based on % Speed
float r = 0.0f, g = 1.0f, b = 1.0f;
if (g_ActiveConfig.bShowSpeedColors)
{
r = 1.0 - (speed - 80.0) / 20.0;
g = speed / 80.0;
b = (speed - 90.0) / 10.0;
}
if (g_ActiveConfig.bShowFPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
if (g_ActiveConfig.bShowVPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
if (g_ActiveConfig.bShowSpeed)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", speed);
}
ImGui::End();
}
@ -616,9 +637,9 @@ void Renderer::DrawDebugText()
if (show_movie_window)
{
// Position under the FPS display.
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
50.0f * m_backbuffer_scale),
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowPos(
ImVec2(ImGui::GetIO().DisplaySize.x - 10.f * m_backbuffer_scale, 80.f * m_backbuffer_scale),
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSizeConstraints(
ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
ImGui::GetIO().DisplaySize);
@ -1363,10 +1384,14 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
MathUtil::Rectangle<int> xfb_rect;
const auto* xfb_entry =
g_texture_cache->GetXFBTexture(xfb_addr, fb_width, fb_height, fb_stride, &xfb_rect);
if (xfb_entry &&
(!g_ActiveConfig.bSkipPresentingDuplicateXFBs || xfb_entry->id != m_last_xfb_id))
const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
m_vps_counter.Update();
if (!is_duplicate_frame)
m_fps_counter.Update();
if (xfb_entry && (!g_ActiveConfig.bSkipPresentingDuplicateXFBs || !is_duplicate_frame))
{
const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
m_last_xfb_id = xfb_entry->id;
// Since we use the common pipelines here and draw vertices if a batch is currently being
@ -1416,8 +1441,6 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
if (!is_duplicate_frame)
{
m_fps_counter.Update();
DolphinAnalytics::PerformanceSample perf_sample;
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims;

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@ -338,7 +338,8 @@ protected:
MathUtil::Rectangle<int> m_target_rectangle = {};
int m_frame_count = 0;
FPSCounter m_fps_counter;
FPSCounter m_fps_counter = FPSCounter("render_times.txt");
FPSCounter m_vps_counter = FPSCounter("v_blank_times.txt");
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;

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@ -64,6 +64,10 @@ void VideoConfig::Refresh()
bCrop = Config::Get(Config::GFX_CROP);
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
bShowVPS = Config::Get(Config::GFX_SHOW_VPS);
bShowSpeed = Config::Get(Config::GFX_SHOW_SPEED);
bShowSpeedColors = Config::Get(Config::GFX_SHOW_SPEED_COLORS);
iPerfSampleUSec = Config::Get(Config::GFX_PERF_SAMP_WINDOW) * 1000;
bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);

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@ -82,6 +82,10 @@ struct VideoConfig final
// Information
bool bShowFPS = false;
bool bShowVPS = false;
bool bShowSpeed = false;
bool bShowSpeedColors = false;
int iPerfSampleUSec = 0;
bool bShowNetPlayPing = false;
bool bShowNetPlayMessages = false;
bool bOverlayStats = false;