mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Improve FPS/VPS Counting and Revamp Appearance
This commit is contained in:

committed by
Admiral H. Curtiss

parent
5e442f6ffa
commit
edb2c90b38
@ -590,21 +590,42 @@ void Renderer::CheckForConfigChanges()
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// Create On-Screen-Messages
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void Renderer::DrawDebugText()
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{
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if (g_ActiveConfig.bShowFPS)
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if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowSpeed)
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{
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// Position in the top-right corner of the screen.
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
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10.0f * m_backbuffer_scale),
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10.f * m_backbuffer_scale),
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ImGuiCond_Always, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(100.0f * m_backbuffer_scale, 30.0f * m_backbuffer_scale));
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if (ImGui::Begin("FPS", nullptr,
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int count = g_ActiveConfig.bShowFPS + g_ActiveConfig.bShowVPS + g_ActiveConfig.bShowSpeed;
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ImGui::SetNextWindowSize(
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ImVec2(94.f * m_backbuffer_scale, (12.f + 17.f * count) * m_backbuffer_scale));
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if (ImGui::Begin("Performance", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "FPS: %.2f", m_fps_counter.GetFPS());
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const double fps = m_fps_counter.GetFPS();
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const double vps = m_vps_counter.GetFPS();
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const double speed = 100.0 * vps / VideoInterface::GetTargetRefreshRate();
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// Change Color based on % Speed
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float r = 0.0f, g = 1.0f, b = 1.0f;
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if (g_ActiveConfig.bShowSpeedColors)
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{
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r = 1.0 - (speed - 80.0) / 20.0;
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g = speed / 80.0;
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b = (speed - 90.0) / 10.0;
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}
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if (g_ActiveConfig.bShowFPS)
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ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
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if (g_ActiveConfig.bShowVPS)
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ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
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if (g_ActiveConfig.bShowSpeed)
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ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", speed);
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}
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ImGui::End();
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}
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@ -616,9 +637,9 @@ void Renderer::DrawDebugText()
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if (show_movie_window)
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{
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// Position under the FPS display.
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
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50.0f * m_backbuffer_scale),
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ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowPos(
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ImVec2(ImGui::GetIO().DisplaySize.x - 10.f * m_backbuffer_scale, 80.f * m_backbuffer_scale),
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ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
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ImGui::GetIO().DisplaySize);
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@ -1363,10 +1384,14 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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MathUtil::Rectangle<int> xfb_rect;
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const auto* xfb_entry =
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g_texture_cache->GetXFBTexture(xfb_addr, fb_width, fb_height, fb_stride, &xfb_rect);
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if (xfb_entry &&
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(!g_ActiveConfig.bSkipPresentingDuplicateXFBs || xfb_entry->id != m_last_xfb_id))
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const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
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m_vps_counter.Update();
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if (!is_duplicate_frame)
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m_fps_counter.Update();
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if (xfb_entry && (!g_ActiveConfig.bSkipPresentingDuplicateXFBs || !is_duplicate_frame))
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{
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const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
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m_last_xfb_id = xfb_entry->id;
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// Since we use the common pipelines here and draw vertices if a batch is currently being
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@ -1416,8 +1441,6 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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if (!is_duplicate_frame)
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{
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m_fps_counter.Update();
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DolphinAnalytics::PerformanceSample perf_sample;
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perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
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perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims;
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