DiscIO: Make factory methods return unique_ptrs

Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
This commit is contained in:
Lioncash
2015-12-06 23:15:51 -05:00
parent a0ac2b8673
commit edbbf493f8
22 changed files with 204 additions and 231 deletions

View File

@ -71,12 +71,12 @@ static const unsigned char s_master_key_korean[16] = {
0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
};
static IVolume* CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum);
static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number);
EDiscType GetDiscType(IBlobReader& _rReader);
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename, u32 partition_group, u32 volume_number)
{
std::unique_ptr<IBlobReader> reader(CreateBlobReader(_rFilename));
std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
if (reader == nullptr)
return nullptr;
@ -84,30 +84,30 @@ IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionG
{
case DISC_TYPE_WII:
case DISC_TYPE_GC:
return new CVolumeGC(std::move(reader));
return std::make_unique<CVolumeGC>(std::move(reader));
case DISC_TYPE_WAD:
return new CVolumeWAD(std::move(reader));
return std::make_unique<CVolumeWAD>(std::move(reader));
case DISC_TYPE_WII_CONTAINER:
return CreateVolumeFromCryptedWiiImage(std::move(reader), _PartitionGroup, 0, _VolumeNum);
return CreateVolumeFromCryptedWiiImage(std::move(reader), partition_group, 0, volume_number);
case DISC_TYPE_UNK:
default:
std::string Filename, ext;
SplitPath(_rFilename, nullptr, &Filename, &ext);
Filename += ext;
std::string name, extension;
SplitPath(filename, nullptr, &name, &extension);
name += extension;
NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
"Set Log Verbosity to Warning and attempt to load the game again to view the values", Filename.c_str());
"Set Log Verbosity to Warning and attempt to load the game again to view the values", name.c_str());
}
return nullptr;
}
IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol)
{
if (CVolumeDirectory::IsValidDirectory(_rDirectory))
return new CVolumeDirectory(_rDirectory, _bIsWii, _rApploader, _rDOL);
if (CVolumeDirectory::IsValidDirectory(directory))
return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);
return nullptr;
}
@ -137,55 +137,55 @@ void VolumeKeyForPartition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, 16, IV, SubKey, VolumeKey);
}
static IVolume* CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum)
static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number)
{
CBlobBigEndianReader big_endian_reader(*reader);
u32 numPartitions = big_endian_reader.Read32(0x40000 + (_PartitionGroup * 8));
u64 PartitionsOffset = (u64)big_endian_reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
u32 numPartitions = big_endian_reader.Read32(0x40000 + (partition_group * 8));
u64 PartitionsOffset = (u64)big_endian_reader.Read32(0x40000 + (partition_group * 8) + 4) << 2;
// Check if we're looking for a valid partition
if ((int)_VolumeNum != -1 && _VolumeNum > numPartitions)
if ((int)volume_number != -1 && volume_number > numPartitions)
return nullptr;
struct SPartition
{
u64 Offset;
u32 Type;
u64 offset;
u32 type;
};
struct SPartitionGroup
{
u32 numPartitions;
u64 PartitionsOffset;
std::vector<SPartition> PartitionsVec;
u32 num_partitions;
u64 partitions_offset;
std::vector<SPartition> partitions;
};
SPartitionGroup PartitionGroup[4];
SPartitionGroup partition_groups[4];
// Read all partitions
for (SPartitionGroup& group : PartitionGroup)
for (SPartitionGroup& group : partition_groups)
{
for (u32 i = 0; i < numPartitions; i++)
{
SPartition Partition;
Partition.Offset = ((u64)big_endian_reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
Partition.Type = big_endian_reader.Read32(PartitionsOffset + (i * 8) + 4);
group.PartitionsVec.push_back(Partition);
SPartition partition;
partition.offset = ((u64)big_endian_reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
partition.type = big_endian_reader.Read32(PartitionsOffset + (i * 8) + 4);
group.partitions.push_back(partition);
}
}
// Return the partition type specified or number
// types: 0 = game, 1 = firmware update, 2 = channel installer
// some partitions on SSBB use the ASCII title id of the demo VC game they hold...
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
for (size_t i = 0; i < partition_groups[partition_group].partitions.size(); i++)
{
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
const SPartition& partition = partition_groups[partition_group].partitions.at(i);
if ((rPartition.Type == _VolumeType && (int)_VolumeNum == -1) || i == _VolumeNum)
if ((partition.type == volume_type && (int)volume_number == -1) || i == volume_number)
{
u8 VolumeKey[16];
VolumeKeyForPartition(*reader, rPartition.Offset, VolumeKey);
return new CVolumeWiiCrypted(std::move(reader), rPartition.Offset, VolumeKey);
u8 volume_key[16];
VolumeKeyForPartition(*reader, partition.offset, volume_key);
return std::make_unique<CVolumeWiiCrypted>(std::move(reader), partition.offset, volume_key);
}
}