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Fix reading FSTs for multi-disc games
It's a wonder that this managed to work for any discs at all...
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@ -306,7 +306,7 @@ std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition)
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if (!IsDisc(volume_type))
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if (!IsDisc(volume_type))
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return {};
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return {};
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const std::optional<u32> size = volume.ReadSwapped<u64>(0x428, partition);
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const std::optional<u32> size = volume.ReadSwapped<u32>(0x428, partition);
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const u8 offset_shift = volume_type == Platform::WII_DISC ? 2 : 0;
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const u8 offset_shift = volume_type == Platform::WII_DISC ? 2 : 0;
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return size ? static_cast<u64>(*size) << offset_shift : std::optional<u64>();
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return size ? static_cast<u64>(*size) << offset_shift : std::optional<u64>();
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}
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}
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