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Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
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@ -38,11 +38,12 @@ namespace FPURoundMode
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void SetSIMDMode(u32 mode);
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/*
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There are two different flavors of float to int conversion:
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_mm_cvtps_epi32() and _mm_cvttps_epi32(). The first rounds
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according to the MXCSR rounding bits. The second one always
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uses round towards zero.
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/*
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* There are two different flavors of float to int conversion:
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* _mm_cvtps_epi32() and _mm_cvttps_epi32().
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*
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* The first rounds according to the MXCSR rounding bits.
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* The second one always uses round towards zero.
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*/
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void SaveSIMDState();
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void LoadSIMDState();
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