Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.

Not planning to touch Core since it's the most actively changed part of the project.
This commit is contained in:
lioncash
2013-03-19 21:51:12 -04:00
parent 0e3d8e2e9f
commit edd9d0e0ef
91 changed files with 2151 additions and 2169 deletions

View File

@ -159,12 +159,12 @@ inline u64 Log2(u64 val)
{
#if defined(__GNUC__)
return 63 - __builtin_clzll(val);
#elif defined(_MSC_VER) && defined(_M_X64)
unsigned long result = -1;
_BitScanReverse64(&result, val);
return result;
#else
u64 result = -1;
while (val != 0)
@ -182,32 +182,32 @@ inline u64 Log2(u64 val)
class Matrix33
{
public:
static void LoadIdentity(Matrix33 &mtx);
static void LoadIdentity(Matrix33 &mtx);
// set mtx to be a rotation matrix around the x axis
static void RotateX(Matrix33 &mtx, float rad);
// set mtx to be a rotation matrix around the y axis
static void RotateY(Matrix33 &mtx, float rad);
// set mtx to be a rotation matrix around the x axis
static void RotateX(Matrix33 &mtx, float rad);
// set mtx to be a rotation matrix around the y axis
static void RotateY(Matrix33 &mtx, float rad);
// set result = a x b
static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
// set result = a x b
static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
float data[9];
float data[9];
};
class Matrix44
{
public:
static void LoadIdentity(Matrix44 &mtx);
static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
static void Set(Matrix44 &mtx, const float mtxArray[16]);
static void LoadIdentity(Matrix44 &mtx);
static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
static void Set(Matrix44 &mtx, const float mtxArray[16]);
static void Translate(Matrix44 &mtx, const float vec[3]);
static void Translate(Matrix44 &mtx, const float vec[3]);
static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
float data[16];
float data[16];
};
#endif // _MATH_UTIL_H_