Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.

Not planning to touch Core since it's the most actively changed part of the project.
This commit is contained in:
lioncash
2013-03-19 21:51:12 -04:00
parent 0e3d8e2e9f
commit edd9d0e0ef
91 changed files with 2151 additions and 2169 deletions

View File

@ -24,20 +24,20 @@
struct Statistics
{
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesAlive;
int numTexturesCreated;
int numTexturesAlive;
int numRenderTargetsCreated;
int numRenderTargetsAlive;
int numDListsCalled;
int numDListsCreated;
int numDListsAlive;
int numRenderTargetsCreated;
int numRenderTargetsAlive;
int numDListsCalled;
int numDListsCreated;
int numDListsAlive;
int numVertexLoaders;
@ -52,30 +52,30 @@ struct Statistics
std::vector<EFBRectangle> efb_regions;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numDLs;
int numPrims;
int numDLPrims;
int numShaderChanges;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numDLs;
int numPrims;
int numDLPrims;
int numShaderChanges;
int numPrimitiveJoins;
int numDrawCalls;
int numIndexedDrawCalls;
int numBufferSplits;
int numPrimitiveJoins;
int numDrawCalls;
int numIndexedDrawCalls;
int numBufferSplits;
int numDListsCalled;
};
ThisFrame thisFrame;
void ResetFrame();
};
ThisFrame thisFrame;
void ResetFrame();
static void SwapDL();
// Yeah, this is unsafe, but we really don't wanna faff around allocating