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Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
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@ -103,7 +103,7 @@ void VertexManager::AddVertices(int primitive, u32 numVertices)
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ADDSTAT(stats.thisFrame.numPrims, numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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IndexGenerator::AddIndices(primitive, numVertices);
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}
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@ -111,14 +111,14 @@ void VertexManager::Flush()
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{
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if (g_vertex_manager->IsFlushed())
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return;
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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VideoFifo_CheckEFBAccess();
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g_vertex_manager->vFlush();
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g_vertex_manager->ResetBuffer();
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}
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