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Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig - Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled) - Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work - Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch - Fix a memory leak in the configuration dialog if D3D11 is used - Other minor stuff that doesn't need to be mentioned or which I forgot git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,6 +28,7 @@
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#include "Common.h"
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#include "VideoCommon.h"
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#include <vector>
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#include <string>
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// Log in two categories, and save three other options in the same byte
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@ -143,7 +144,19 @@ struct VideoConfig
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int iAdapter;
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// Static config per API
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bool bAllowSignedBytes;
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struct
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{
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API_TYPE APIType;
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std::vector<std::string> Adapters; // for D3D9 and D3D11
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std::vector<std::string> AAModes;
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std::vector<std::string> PPShaders; // post-processing shaders
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bool bUseRGBATextures; // used for D3D11 in TextureCache
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bool bSupportsEFBToRAM;
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bool bSupportsRealXFB;
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bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
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} backend_info;
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};
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extern VideoConfig g_Config;
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