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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig - Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled) - Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work - Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch - Fix a memory leak in the configuration dialog if D3D11 is used - Other minor stuff that doesn't need to be mentioned or which I forgot git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -161,29 +161,33 @@ void DllConfig(void *_hParent)
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if (!s_PluginInitialized)
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D3D::Init();
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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UpdateActiveConfig();
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#if defined(HAVE_WX) && HAVE_WX
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g_Config.backend_info.APIType = API_D3D9;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bAllowSignedBytes = false;
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// adapters
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std::vector<std::string> adapters;
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for (int i = 0; i < D3D::GetNumAdapters(); ++i)
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adapters.push_back(D3D::GetAdapter(i).ident.Description);
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g_Config.backend_info.Adapters.push_back(D3D::GetAdapter(i).ident.Description);
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// aamodes
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std::vector<std::string> aamodes;
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if (g_Config.iAdapter < D3D::GetNumAdapters())
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{
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const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
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for (int i = 0; i < adapter.aa_levels.size(); ++i)
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aamodes.push_back(adapter.aa_levels[i].name);
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g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
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}
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9", adapters, aamodes);
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#if defined(HAVE_WX) && HAVE_WX
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9");
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diag->ShowModal();
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diag->Destroy();
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#endif
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g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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UpdateActiveConfig();
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if (!s_PluginInitialized)
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D3D::Shutdown();
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