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synced 2025-07-21 13:20:27 -06:00
Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig - Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled) - Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work - Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch - Fix a memory leak in the configuration dialog if D3D11 is used - Other minor stuff that doesn't need to be mentioned or which I forgot git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -168,20 +168,25 @@ void DllConfig(void *_hParent)
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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g_Config.UpdateProjectionHack();
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UpdateActiveConfig();
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#if defined(HAVE_WX) && HAVE_WX
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std::vector<std::string> adapters;
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std::string caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA"};
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std::vector<std::string> aamodes(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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g_Config.backend_info.AAModes = std::vector<std::string>(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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std::vector<std::string> shaders;
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GetShaders(shaders);
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GetShaders(g_Config.backend_info.PPShaders);
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "OpenGL", adapters, aamodes, shaders);
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bAllowSignedBytes = true;
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#if defined(HAVE_WX) && HAVE_WX
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "OpenGL");
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diag->ShowModal();
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diag->Destroy();
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#endif
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g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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UpdateActiveConfig();
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}
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void Initialize(void *init)
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