Clean up code for multiple GameCube Controllers

This commit is contained in:
Braden
2012-11-11 16:38:01 -06:00
parent 00df449f89
commit ee3848d5ba
3 changed files with 22 additions and 53 deletions

View File

@ -406,11 +406,11 @@ CFrame::CFrame(wxFrame* parent,
m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
m_LogWindow->Hide();
m_LogWindow->Disable();
g_TASInputDlg = new TASInputDlg(this);
g_TASInputDlg1 = new TASInputDlg(this);
g_TASInputDlg2 = new TASInputDlg(this);
g_TASInputDlg3 = new TASInputDlg(this);
g_TASInputDlg[0] = new TASInputDlg(this);
g_TASInputDlg[1] = new TASInputDlg(this);
g_TASInputDlg[2] = new TASInputDlg(this);
g_TASInputDlg[3] = new TASInputDlg(this);
Movie::SetInputManip(TASManipFunction);
@ -896,33 +896,17 @@ void OnAfterLoadCallback()
void TASManipFunction(SPADStatus *PadStatus, int controllerID)
{
if (main_frame && controllerID == 0)
main_frame->g_TASInputDlg->GetValues(PadStatus, controllerID);
if (main_frame && controllerID == 1)
main_frame->g_TASInputDlg1->GetValues(PadStatus, controllerID);
if (main_frame && controllerID == 2)
main_frame->g_TASInputDlg2->GetValues(PadStatus, controllerID);
if (main_frame && controllerID == 3)
main_frame->g_TASInputDlg3->GetValues(PadStatus, controllerID);
if (main_frame)
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus, controllerID);
}
bool TASInputHasFocus()
{
if(main_frame->g_TASInputDlg->TASInputDlgHasFocus())
return true;
if(main_frame->g_TASInputDlg1->TASInputDlgHasFocus())
return true;
if(main_frame->g_TASInputDlg2->TASInputDlgHasFocus())
return true;
if(main_frame->g_TASInputDlg3->TASInputDlgHasFocus())
return true;
for(int i = 0; i < 4; i++)
{
if(main_frame->g_TASInputDlg[i]->TASInputDlgHasFocus())
return true;
}
return false;
}