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[cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. Possibly fixes a bug or two.
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@ -116,7 +116,7 @@ public:
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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